Docs/Skills/RPG Character Skill

RPG Character Skill

Generate RPG-style characters

OperationalCredits 2 per callp50 143msGames

Overview

Characters come with names, racial traits, class abilities, personality traits, and motivations for rich storytelling.

Live Test RPG Character Skill Skill →

The tool

Once your client is connected to the VerveKit server, this appears in its tool list as RPGCharacterSkill. It is read-only and open-world — it fetches and never mutates anything on your side — so most clients call it without asking you to confirm.

Tool call
{
  "name": "RPGCharacterSkill",
  "arguments": {}
}

Connecting

One server URL covers every skill in the catalog, including this one. Authorization is OAuth: the client opens a browser once, and there is no key to paste into a config file.

{
  "mcpServers": {
    "vervekit": {
      "url": "https://api.vervekit.com/v1/mcp"
    }
  }
}

Per-client setup — Claude, Cursor, VS Code, ChatGPT — is on the MCP setup page.

Arguments

These are the properties on the tool's inputSchema, so a well-behaved client validates them before the call is made. Premium arguments are accepted on every plan but only take effect on plans that include them.

ArgumentTypeDescription
raceOptionalstringCharacter race: Human, Elf, Dwarf, Halfling, Orc, Gnome, Tiefling, Dragonborn, Half-Elf, Goblin
length 0–40
classOptionalstringCharacter class: Warrior, Mage, Rogue, Cleric, Ranger, Paladin, Barbarian, Bard, Druid, Monk, Warlock, Necromancer
length 0–40

What the model gets back

The result carries a structuredContent object matching the tool's declared outputSchema, so a client reads fields without parsing prose. status is "ok" and error is null on success; a null field means the value was not available for that input, not that the call failed.

Result
{
  "status": "ok",
  "error": null,
  "data": {
    "name": "Nimara Goldenbough",
    "race": {
      "name": "Elf",
      "traits": [
        "Graceful",
        "Keen Senses",
        "Long-lived"
      ]
    },
    "class": {
      "name": "Mage",
      "description": "Wielder of arcane magic",
      "primaryStat": "intelligence",
      "hitDie": "d6"
    },
    "background": "Criminal",
    "personality": "Ambitious and driven",
    "motivation": "Protect the innocent",
    "stats": {
      "strength": {
        "value": 13,
        "modifier": 1
      },
      "dexterity": {
        "value": 12,
        "modifier": 1
      },
      "constitution": {
        "value": 9,
        "modifier": -1
      },
      "intelligence": {
        "value": 11,
        "modifier": 0
      },
      "wisdom": {
        "value": 4,
        "modifier": -3
      },
      "charisma": {
        "value": 8,
        "modifier": -1
      }
    },
    "hp": 5,
    "totalStatPoints": 57,
    "highestStat": "strength",
    "lowestStat": "wisdom"
  }
}

Response fields

Paths are relative to data. Premium fields are absent rather than zeroed on plans that do not include them, so check for presence instead of comparing to 0.

FieldTypeExampleDescription
namestringNimara GoldenboughGenerated character name combining race and fantasy elements
raceobject{…}The character's race, with its traits
race.namestringElfCharacter race type selected from available options
race.traitsarray["Graceful","Keen Senses","Long-lived"]Array of racial traits and bonuses specific to race
classobject{…}The character's class, with its description and primary attribute
class.namestringMageCharacter class determining abilities and role
class.descriptionstringWielder of arcane magicCharacter class role and primary purpose description
class.primaryStatstringintelligencePrimary ability score stat for class abilities
class.hitDiePremiumstringd6Hit die size determining health points per level
backgroundPremiumstringCriminalCharacter background determining skills and expertise
personalitystringAmbitious and drivenCharacter personality traits and behavioral characteristics
motivationstringProtect the innocentCharacter motivation driving actions and goals
statsobject{…}Rolled ability scores, each with its value and derived modifier
stats.strengthobject{…}Strength score and modifier
stats.strength.valuenumber13Strength ability score (base 3-18 from 3d6)
stats.strength.modifiernumber1Strength modifier derived from ability score
stats.dexterityobject{…}Dexterity score and modifier
stats.dexterity.valuenumber12Dexterity ability score (base 3-18 from 3d6)
stats.dexterity.modifiernumber1Dexterity modifier derived from ability score
stats.constitutionobject{…}Constitution score and modifier
stats.constitution.valuenumber9Constitution ability score (base 3-18 from 3d6)
stats.constitution.modifiernumber-1Constitution modifier derived from ability score
stats.intelligenceobject{…}Intelligence score and modifier
stats.intelligence.valuenumber11Intelligence ability score (base 3-18 from 3d6)
stats.intelligence.modifiernumber0Intelligence modifier derived from ability score
stats.wisdomobject{…}Wisdom score and modifier
stats.wisdom.valuenumber4Wisdom ability score (base 3-18 from 3d6)
stats.wisdom.modifiernumber-3Wisdom modifier derived from ability score
stats.charismaobject{…}Charisma score and modifier
stats.charisma.valuenumber8Charisma ability score (base 3-18 from 3d6)
stats.charisma.modifiernumber-1Charisma modifier derived from ability score
hpnumber5Hit points determined by class hit die and constitution
totalStatPointsPremiumnumber57Sum of all six ability scores combined
highestStatPremiumstringstrengthName of the ability score with highest value
lowestStatPremiumstringwisdomName of the ability score with lowest value

Failure modes

Errors come back as tool errors carrying a sentence the model can act on, not a bare status code. Error handling covers the full list.

StatusWhat it means
400 / 422The arguments did not validate. The message names the offending one.
401The OAuth session is invalid or expired — reconnect the server.
403Blocked by a key restriction or an IP allow-list. Never a bad identity.
404This skill is not part of VerveKit. Check the catalog.
429Out of credits, or a brief rate limit. The message tells them apart.

A call costs 2 credits each time the tool actually runs; a model that reasons about the tool without calling it costs nothing.

Use cases

Tabletop Gaming
Quickly generate NPCs or backup characters
Game Development
Create diverse character rosters for games
Creative Writing
Generate character concepts for stories
Teaching
Demonstrate character creation mechanics

Other ways to use RPG Character Skill

Set up RPG Character Skill on VerveKit, or reach the same source a different way. Your VerveKit account and credits work on all of them — one key, one balance.

Call it as a REST APIOne HTTPS endpoint and an x-api-key header, with SDKs for Node, Python and .NET.APIVerve →Reference →

More in Games:

Was this page helpful?