Rock Paper Scissors SkillRock Paper Scissors Skill

OnlineCredit Usage:1 per callTool:RockPaperScissorsSkill

The tool

The API allows manual choice selection or random mode, providing comprehensive statistics including win percentages, outcomes, and game rules.

Once your client is connected to the VerveKit MCP server, this appears in its tool list as RockPaperScissorsSkill. It is read-only and open-world: it fetches, it never mutates anything on your side, so most clients will call it without asking you to confirm.

Tool call
{
  "name": "RockPaperScissorsSkill",
  "arguments": {}
}

Connecting

One server URL covers every skill in the catalog, including this one. Authorization is OAuth — the client opens a browser once and there is no key to paste into a config file.

Client config
{
  "mcpServers": {
    "vervekit": {
      "url": "https://api.vervekit.com/v1/mcp"
    }
  }
}
Endpoint
https://api.vervekit.com/v1/mcp

Per-client setup — Claude Desktop, Cursor, VS Code, ChatGPT — is on the MCP setup page.

Arguments

These are the properties on the tool's inputSchema, so a well-behaved client validates them before the call is made.

ArgumentTypeExampleDescription
choicestringrockYour choice - omit for random One of: rock, paper, scissors, r, p, s, random.
roundsinteger5Number of rounds to play

What the model gets back

The result carries a structuredContent object matching the tool's declared outputSchema, so a client can read fields without parsing prose. status is "ok" on success and error is null; a null field means the value wasn't available for that input, not that the call failed.

Result
{
  "status": "ok",
  "error": null,
  "data": {
    "total_rounds": 5,
    "player_choice_mode": "manual",
    "games": [
      {
        "round": 1,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "paper",
        "computer_emoji": "📄",
        "outcome": "computer",
        "message": "Computer wins! undefined"
      },
      {
        "round": 2,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "rock",
        "computer_emoji": "🪨",
        "outcome": "tie",
        "message": "It's a tie! Both chose rock"
      },
      {
        "round": 3,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "rock",
        "computer_emoji": "🪨",
        "outcome": "tie",
        "message": "It's a tie! Both chose rock"
      },
      {
        "round": 4,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "paper",
        "computer_emoji": "📄",
        "outcome": "computer",
        "message": "Computer wins! undefined"
      },
      {
        "round": 5,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "scissors",
        "computer_emoji": "✂️",
        "outcome": "player",
        "message": "You win! Rock crushes scissors"
      }
    ],
    "results": {
      "player_wins": 1,
      "computer_wins": 2,
      "ties": 2,
      "player_win_percentage": 20,
      "computer_win_percentage": 40,
      "tie_percentage": 40

Fields

Fields marked Premium need a paid plan. On a plan without them the key is absent rather than wrong, so a model never reasons over a substituted value.
FieldTypeExampleDescription
total_roundsnumber5Total number of rounds played in the game
player_choice_modestringmanualMode of player selection: manual or random choice
gamesarray[5]list of rowsArray of individual game rounds with details
games.0.roundnumber1
games.0.player_choicestringrock
games.0.player_emojistring🪨
games.0.computer_choicestringpaper
games.0.computer_emojistring📄
games.0.outcomestringcomputer
games.0.messagestringComputer wins! undefined
resultsobject{…}Statistical summary of all game rounds played
results.player_winsPremiumnumber1Count of rounds won by the player
results.computer_winsPremiumnumber2Count of rounds won by the computer
results.tiesPremiumnumber2Count of rounds resulting in a tie
results.player_win_percentagePremiumnumber20Percentage of rounds won by player
results.computer_win_percentagePremiumnumber40Percentage of rounds won by computer
results.tie_percentagePremiumnumber40Percentage of rounds resulting in tie
overall_winnerPremiumstringcomputerOverall game winner: player, computer, or tie
game_rulesobject{…}Object defining what each choice beats
game_rules.rock_beatsstringscissorsWhat rock beats in the game
game_rules.paper_beatsstringrockWhat paper beats in the game
game_rules.scissors_beatsstringpaperWhat scissors beats in the game

Failure modes

Errors come back as tool errors with a sentence the model can act on, not a bare status code.

StatusWhat it means
400 / 422The arguments didn't validate. The message names the offending one.
401The OAuth session is invalid or expired — reconnect the server.
403Out of credits. Not a bad key — the month's allowance is spent.
404This skill isn't part of VerveKit. Check the catalog.
429Brief rate limit. Retrying after a moment succeeds.

Other ways to use Rock Paper Scissors Skill

Set up Rock Paper Scissors Skill on VerveKit, or reach the same source a different way. Your VerveKit account and credits work on all of them — one key, one balance.

Call it as a REST APIOne HTTPS endpoint and an X-API-Key header, with SDKs for Node, Python and .NET.APIVerveReference →

Frequently asked questions

Do I have to tell the agent to use RockPaperScissorsSkill?

No. The tool's name and description are in the model's context once the server is connected, so it selects the tool when the question calls for it. Naming it explicitly works too and is useful when you want to force the call.

Does connecting the server expose every tool at once?

Yes — one connection lists the whole VerveKit catalog. Clients with a tool budget can usually filter the list; the credit cost is per call, so an unused tool costs nothing.

What does a call cost?

1 credit each time the tool actually runs. A model that reasons about the tool without calling it costs nothing.

Is there a REST version of this?

Yes — the same source is available as a plain HTTPS endpoint on APIVerve, linked above. Same data, same credits, same account.

What's Next?

Continue your journey with these recommended resources

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