Docs/Skills/Rock Paper Scissors Skill

Rock Paper Scissors Skill

Play Rock Paper Scissors game

OperationalCredits 2 per callp50 132msGames

Overview

Perfect for building games, implementing random decision systems, or adding interactive elements to applications with emoji support and detailed results.

Live Test Rock Paper Scissors Skill Skill →

The tool

Once your client is connected to the VerveKit server, this appears in its tool list as RockPaperScissorsSkill. It is read-only and open-world — it fetches and never mutates anything on your side — so most clients call it without asking you to confirm.

Tool call
{
  "name": "RockPaperScissorsSkill",
  "arguments": {}
}

Connecting

One server URL covers every skill in the catalog, including this one. Authorization is OAuth: the client opens a browser once, and there is no key to paste into a config file.

{
  "mcpServers": {
    "vervekit": {
      "url": "https://api.vervekit.com/v1/mcp"
    }
  }
}

Per-client setup — Claude, Cursor, VS Code, ChatGPT — is on the MCP setup page.

Arguments

These are the properties on the tool's inputSchema, so a well-behaved client validates them before the call is made. Premium arguments are accepted on every plan but only take effect on plans that include them.

ArgumentTypeDescription
choiceOptionalstringYour choice - omit for random
rockpaperscissorsrpsrandom
default random
roundsOptionalintegerNumber of rounds to play
default 1 · range 1–100

What the model gets back

The result carries a structuredContent object matching the tool's declared outputSchema, so a client reads fields without parsing prose. status is "ok" and error is null on success; a null field means the value was not available for that input, not that the call failed.

Result
{
  "status": "ok",
  "error": null,
  "data": {
    "total_rounds": 5,
    "player_choice_mode": "manual",
    "games": [
      {
        "round": 1,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "paper",
        "computer_emoji": "📄",
        "outcome": "computer",
        "message": "Computer wins! undefined"
      },
      {
        "round": 2,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "rock",
        "computer_emoji": "🪨",
        "outcome": "tie",
        "message": "It's a tie! Both chose rock"
      },
      {
        "round": 3,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "rock",
        "computer_emoji": "🪨",
        "outcome": "tie",
        "message": "It's a tie! Both chose rock"
      },
      {
        "round": 4,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "paper",
        "computer_emoji": "📄",
        "outcome": "computer",
        "message": "Computer wins! undefined"
      },
      {
        "round": 5,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "scissors",
        "computer_emoji": "✂️",
        "outcome": "player",
        "message": "You win! Rock crushes scissors"
      }
    ],
    "results": {
      "player_wins": 1,
      "computer_wins": 2,
      "ties": 2,
      "player_win_percentage": 20,
      "computer_win_percentage": 40,
      "tie_percentage": 40
    },
    "overall_winner": "computer",
    "game_rules": {
      "rock_beats": "scissors",
      "paper_beats": "rock",
      "scissors_beats": "paper"
    }
  }
}

Response fields

Paths are relative to data. Premium fields are absent rather than zeroed on plans that do not include them, so check for presence instead of comparing to 0.

FieldTypeExampleDescription
total_roundsnumber5Total number of rounds played in the game
player_choice_modestringmanualMode of player selection: manual or random choice
gamesarray[5]Array of individual game rounds with details
games.0.roundnumber1Sequential round number in the game series
games.0.player_choicestringrockPlayer's hand choice: rock, paper, or scissors
games.0.player_emojistring🪨Emoji representation of player's choice
games.0.computer_choicestringpaperComputer's hand choice: rock, paper, or scissors
games.0.computer_emojistring📄Emoji representation of computer's choice
games.0.outcomestringcomputerRound outcome: player, computer, or tie result
games.0.messagePremiumstringComputer wins! undefinedHuman-readable message describing round outcome
resultsobject{…}Statistical summary of all game rounds played
results.player_winsPremiumnumber1Count of rounds won by the player
results.computer_winsPremiumnumber2Count of rounds won by the computer
results.tiesPremiumnumber2Count of rounds resulting in a tie
results.player_win_percentagePremiumnumber20Percentage of rounds won by player
results.computer_win_percentagePremiumnumber40Percentage of rounds won by computer
results.tie_percentagePremiumnumber40Percentage of rounds resulting in tie
overall_winnerPremiumstringcomputerOverall game winner: player, computer, or tie
game_rulesobject{…}Object defining what each choice beats
game_rules.rock_beatsstringscissorsWhat rock beats in the game
game_rules.paper_beatsstringrockWhat paper beats in the game
game_rules.scissors_beatsstringpaperWhat scissors beats in the game

Failure modes

Errors come back as tool errors carrying a sentence the model can act on, not a bare status code. Error handling covers the full list.

StatusWhat it means
400 / 422The arguments did not validate. The message names the offending one.
401The OAuth session is invalid or expired — reconnect the server.
403Blocked by a key restriction or an IP allow-list. Never a bad identity.
404This skill is not part of VerveKit. Check the catalog.
429Out of credits, or a brief rate limit. The message tells them apart.

A call costs 2 credits each time the tool actually runs; a model that reasons about the tool without calling it costs nothing.

Use cases

Game Development
Build Rock Paper Scissors game apps and interactive experiences with multi-round gameplay and statistics tracking
Decision Systems
Implement random decision-making systems using Rock Paper Scissors logic for conflict resolution and choice selection
Gaming Features
Create gaming features and tournaments with automated opponent moves, win/loss tracking, and performance analytics
Interactive Apps
Add interactive gaming elements to applications for user engagement and entertainment value

Other ways to use Rock Paper Scissors Skill

Set up Rock Paper Scissors Skill on VerveKit, or reach the same source a different way. Your VerveKit account and credits work on all of them — one key, one balance.

Call it as a REST APIOne HTTPS endpoint and an x-api-key header, with SDKs for Node, Python and .NET.APIVerve →Reference →

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