Overview
Perfect for building games, implementing random decision systems, or adding interactive elements to applications with emoji support and detailed results.
Live Test Rock Paper Scissors Skill Skill →
The tool
Once your client is connected to the VerveKit server, this appears in its tool list as RockPaperScissorsSkill. It is read-only and open-world — it fetches and never mutates anything on your side — so most clients call it without asking you to confirm.
{
"name": "RockPaperScissorsSkill",
"arguments": {}
}Connecting
One server URL covers every skill in the catalog, including this one. Authorization is OAuth: the client opens a browser once, and there is no key to paste into a config file.
{
"mcpServers": {
"vervekit": {
"url": "https://api.vervekit.com/v1/mcp"
}
}
}https://api.vervekit.com/v1/mcpPer-client setup — Claude, Cursor, VS Code, ChatGPT — is on the MCP setup page.
Arguments
These are the properties on the tool's inputSchema, so a well-behaved client validates them before the call is made. Premium arguments are accepted on every plan but only take effect on plans that include them.
| Argument | Type | Description |
|---|---|---|
choiceOptional | string | Your choice - omit for randomrockpaperscissorsrpsrandomdefault random |
roundsOptional | integer | Number of rounds to play default 1 · range 1–100 |
What the model gets back
The result carries a structuredContent object matching the tool's declared outputSchema, so a client reads fields without parsing prose. status is "ok" and error is null on success; a null field means the value was not available for that input, not that the call failed.
{
"status": "ok",
"error": null,
"data": {
"total_rounds": 5,
"player_choice_mode": "manual",
"games": [
{
"round": 1,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "paper",
"computer_emoji": "📄",
"outcome": "computer",
"message": "Computer wins! undefined"
},
{
"round": 2,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "rock",
"computer_emoji": "🪨",
"outcome": "tie",
"message": "It's a tie! Both chose rock"
},
{
"round": 3,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "rock",
"computer_emoji": "🪨",
"outcome": "tie",
"message": "It's a tie! Both chose rock"
},
{
"round": 4,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "paper",
"computer_emoji": "📄",
"outcome": "computer",
"message": "Computer wins! undefined"
},
{
"round": 5,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "scissors",
"computer_emoji": "✂️",
"outcome": "player",
"message": "You win! Rock crushes scissors"
}
],
"results": {
"player_wins": 1,
"computer_wins": 2,
"ties": 2,
"player_win_percentage": 20,
"computer_win_percentage": 40,
"tie_percentage": 40
},
"overall_winner": "computer",
"game_rules": {
"rock_beats": "scissors",
"paper_beats": "rock",
"scissors_beats": "paper"
}
}
}
Response fields
Paths are relative to data. Premium fields are absent rather than zeroed on plans that do not include them, so check for presence instead of comparing to 0.
| Field | Type | Example | Description |
|---|---|---|---|
total_rounds | number | 5 | Total number of rounds played in the game |
player_choice_mode | string | manual | Mode of player selection: manual or random choice |
games | array[5] | Array of individual game rounds with details | |
games.0.round | number | 1 | Sequential round number in the game series |
games.0.player_choice | string | rock | Player's hand choice: rock, paper, or scissors |
games.0.player_emoji | string | 🪨 | Emoji representation of player's choice |
games.0.computer_choice | string | paper | Computer's hand choice: rock, paper, or scissors |
games.0.computer_emoji | string | 📄 | Emoji representation of computer's choice |
games.0.outcome | string | computer | Round outcome: player, computer, or tie result |
games.0.messagePremium | string | Computer wins! undefined | Human-readable message describing round outcome |
results | object | {…} | Statistical summary of all game rounds played |
results.player_winsPremium | number | 1 | Count of rounds won by the player |
results.computer_winsPremium | number | 2 | Count of rounds won by the computer |
results.tiesPremium | number | 2 | Count of rounds resulting in a tie |
results.player_win_percentagePremium | number | 20 | Percentage of rounds won by player |
results.computer_win_percentagePremium | number | 40 | Percentage of rounds won by computer |
results.tie_percentagePremium | number | 40 | Percentage of rounds resulting in tie |
overall_winnerPremium | string | computer | Overall game winner: player, computer, or tie |
game_rules | object | {…} | Object defining what each choice beats |
game_rules.rock_beats | string | scissors | What rock beats in the game |
game_rules.paper_beats | string | rock | What paper beats in the game |
game_rules.scissors_beats | string | paper | What scissors beats in the game |
Failure modes
Errors come back as tool errors carrying a sentence the model can act on, not a bare status code. Error handling covers the full list.
| Status | What it means |
|---|---|
400 / 422 | The arguments did not validate. The message names the offending one. |
401 | The OAuth session is invalid or expired — reconnect the server. |
403 | Blocked by a key restriction or an IP allow-list. Never a bad identity. |
404 | This skill is not part of VerveKit. Check the catalog. |
429 | Out of credits, or a brief rate limit. The message tells them apart. |
A call costs 2 credits each time the tool actually runs; a model that reasons about the tool without calling it costs nothing.
Use cases
- Game Development
- Build Rock Paper Scissors game apps and interactive experiences with multi-round gameplay and statistics tracking
- Decision Systems
- Implement random decision-making systems using Rock Paper Scissors logic for conflict resolution and choice selection
- Gaming Features
- Create gaming features and tournaments with automated opponent moves, win/loss tracking, and performance analytics
- Interactive Apps
- Add interactive gaming elements to applications for user engagement and entertainment value
Other ways to use Rock Paper Scissors Skill
Set up Rock Paper Scissors Skill on VerveKit, or reach the same source a different way. Your VerveKit account and credits work on all of them — one key, one balance.
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