Rock Paper Scissors Skill
The tool
The API allows manual choice selection or random mode, providing comprehensive statistics including win percentages, outcomes, and game rules.
Once your client is connected to the VerveKit MCP server, this appears in its tool list as RockPaperScissorsSkill. It is read-only and open-world: it fetches, it never mutates anything on your side, so most clients will call it without asking you to confirm.
{
"name": "RockPaperScissorsSkill",
"arguments": {}
}Connecting
One server URL covers every skill in the catalog, including this one. Authorization is OAuth — the client opens a browser once and there is no key to paste into a config file.
{
"mcpServers": {
"vervekit": {
"url": "https://api.vervekit.com/v1/mcp"
}
}
}https://api.vervekit.com/v1/mcpPer-client setup — Claude Desktop, Cursor, VS Code, ChatGPT — is on the MCP setup page.
Arguments
These are the properties on the tool's inputSchema, so a well-behaved client validates them before the call is made.
| Argument | Type | Example | Description |
|---|---|---|---|
choice | string | rock | Your choice - omit for random One of: rock, paper, scissors, r, p, s, random. |
rounds | integer | 5 | Number of rounds to play |
What the model gets back
The result carries a structuredContent object matching the tool's declared outputSchema, so a client can read fields without parsing prose. status is "ok" on success and error is null; a null field means the value wasn't available for that input, not that the call failed.
{
"status": "ok",
"error": null,
"data": {
"total_rounds": 5,
"player_choice_mode": "manual",
"games": [
{
"round": 1,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "paper",
"computer_emoji": "📄",
"outcome": "computer",
"message": "Computer wins! undefined"
},
{
"round": 2,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "rock",
"computer_emoji": "🪨",
"outcome": "tie",
"message": "It's a tie! Both chose rock"
},
{
"round": 3,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "rock",
"computer_emoji": "🪨",
"outcome": "tie",
"message": "It's a tie! Both chose rock"
},
{
"round": 4,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "paper",
"computer_emoji": "📄",
"outcome": "computer",
"message": "Computer wins! undefined"
},
{
"round": 5,
"player_choice": "rock",
"player_emoji": "🪨",
"computer_choice": "scissors",
"computer_emoji": "✂️",
"outcome": "player",
"message": "You win! Rock crushes scissors"
}
],
"results": {
"player_wins": 1,
"computer_wins": 2,
"ties": 2,
"player_win_percentage": 20,
"computer_win_percentage": 40,
"tie_percentage": 40Fields
| Field | Type | Example | Description |
|---|---|---|---|
total_rounds | number | 5 | Total number of rounds played in the game |
player_choice_mode | string | manual | Mode of player selection: manual or random choice |
games | array[5] | list of rows | Array of individual game rounds with details |
games.0.round | number | 1 | |
games.0.player_choice | string | rock | |
games.0.player_emoji | string | 🪨 | |
games.0.computer_choice | string | paper | |
games.0.computer_emoji | string | 📄 | |
games.0.outcome | string | computer | |
games.0.message | string | Computer wins! undefined | |
results | object | {…} | Statistical summary of all game rounds played |
results.player_winsPremium | number | 1 | Count of rounds won by the player |
results.computer_winsPremium | number | 2 | Count of rounds won by the computer |
results.tiesPremium | number | 2 | Count of rounds resulting in a tie |
results.player_win_percentagePremium | number | 20 | Percentage of rounds won by player |
results.computer_win_percentagePremium | number | 40 | Percentage of rounds won by computer |
results.tie_percentagePremium | number | 40 | Percentage of rounds resulting in tie |
overall_winnerPremium | string | computer | Overall game winner: player, computer, or tie |
game_rules | object | {…} | Object defining what each choice beats |
game_rules.rock_beats | string | scissors | What rock beats in the game |
game_rules.paper_beats | string | rock | What paper beats in the game |
game_rules.scissors_beats | string | paper | What scissors beats in the game |
Failure modes
Errors come back as tool errors with a sentence the model can act on, not a bare status code.
| Status | What it means |
|---|---|
400 / 422 | The arguments didn't validate. The message names the offending one. |
401 | The OAuth session is invalid or expired — reconnect the server. |
403 | Out of credits. Not a bad key — the month's allowance is spent. |
404 | This skill isn't part of VerveKit. Check the catalog. |
429 | Brief rate limit. Retrying after a moment succeeds. |
Other ways to use Rock Paper Scissors Skill
Set up Rock Paper Scissors Skill on VerveKit, or reach the same source a different way. Your VerveKit account and credits work on all of them — one key, one balance.
Frequently asked questions
Do I have to tell the agent to use RockPaperScissorsSkill?
No. The tool's name and description are in the model's context once the server is connected, so it selects the tool when the question calls for it. Naming it explicitly works too and is useful when you want to force the call.
Does connecting the server expose every tool at once?
Yes — one connection lists the whole VerveKit catalog. Clients with a tool budget can usually filter the list; the credit cost is per call, so an unused tool costs nothing.
What does a call cost?
1 credit each time the tool actually runs. A model that reasons about the tool without calling it costs nothing.
Is there a REST version of this?
Yes — the same source is available as a plain HTTPS endpoint on APIVerve, linked above. Same data, same credits, same account.